

Sorry that you're having to deal with that issue regardless. you might have to start a new game to "restore" it? Or at the very least clear your cache folder to be able to build it again.

I know this isn't a fix, but you can use the console command NODAMAGE to maneuver the Cyclops to a depth that won't immediately kill it. Please either boost the crush depth of the Mk2 by another 150-200 meters to cover the base of the active lava zone, or re implement the Mk3. It can be utilized as a mobile base, capable of being outfitted with furniture and other amenities using the Habitat Builder. The vessel is now stuck there, with all of my valuable materials on it, unable to move out of the lethal crush depths because of the constant fires on board.Įven using a console command to re-add the Mk3 has no effect and isn't recognized by the Cyclops's augment slots. At 54 meters long, 12 meters wide and 14 meters tall, the Cyclops is the largest vehicle available and capable of diving to depths of 500 meters, or 1700 meters fully upgraded. Which was where mine was stationed before it's removal, next to my final base in front of the final Precursor research centre. The MK2 does NOT allow a Cyclops to descend into the active lava zone and survive. The decision to remove the Mk3 Depth Module needed to have come with warning. Original cause of the Mk3 being removed from my save game with a UI warning that the MK3 had been removed from the game is still unanswered. Seatruck Depth Upgrades adds three depth upgrade module to the Seatruck.
